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<channel>
	<title>Gaming</title>
	<link>http://gaming.pagemyx.com</link>
	<description>Gaming consoles and hardware. Cool must have games.</description>
	<pubDate>Sun, 14 Mar 2010 20:50:10 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>X10: The Recap Post</title>
		<link>http://gaming.pagemyx.com/x10-the-recap-post/</link>
		<comments>http://gaming.pagemyx.com/x10-the-recap-post/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:50:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/x10-the-recap-post/</guid>
		<description><![CDATA[
Microsoft&#8217;s X10 press event has come and gone, and with it came a stack of Xbox-related news, trailers, screenshots and more. It was so much content, we nearly broke the Internet! Alright, that&#8217;s probably inaccurate but we have to assume we were close. In case you missed anything, we&#8217;ve wrapped it all up and have [...]]]></description>
			<content:encoded><![CDATA[<div><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10eventrecap.jpg" alt="" /></div>
<p>Microsoft&#8217;s <a href="http://www.joystiq.com/tag/X10/">X10</a> press event has come and gone, and with it came a stack of Xbox-related news, trailers, screenshots and more. It was so much content, we nearly broke the Internet! Alright, that&#8217;s <em>probably </em>inaccurate but we have to assume we were close. In case you missed anything, we&#8217;ve wrapped it all up and have it here for you in one tidy, little package.
<div>
<p><strong>Gallery: <a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/">Joystiq live at Microsoft&#8217;s X10 event in San Francisco</a></strong></p>
<p><a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/2701410/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10-dsc0319-rm-joy_thumbnail.jpg" alt="" /></a><a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/2701412/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10-dsc0321-rm-joy_thumbnail.jpg" alt="" /></a><a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/2701413/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10-dsc0322-rm-joy_thumbnail.jpg" alt="" /></a><a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/2701415/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10-dsc0324-rm-joy_thumbnail.jpg" alt="" /></a><a href="/photos/joystiq-live-at-microsofts-x10-event-in-san-francisco/2701416/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/x10-dsc0327-rm-joy_thumbnail.jpg" alt="" /></a></div>
<p><a href="http://www.joystiq.com/2010/02/12/x10/" rel="bookmark">Continue reading <em>X10: The Recap Post</em></a></p>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" /></a><a href="http://www.joystiq.com/2010/02/12/x10/">X10: The Recap Post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2010/02/12/x10/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19355362/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/02/12/x10/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Is Microsoft gearing up for Xbox Live on mobile?</title>
		<link>http://gaming.pagemyx.com/is-microsoft-gearing-up-for-xbox-live-on-mobile/</link>
		<comments>http://gaming.pagemyx.com/is-microsoft-gearing-up-for-xbox-live-on-mobile/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:50:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Gaming Consoles]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/is-microsoft-gearing-up-for-xbox-live-on-mobile/</guid>
		<description><![CDATA[
 
Are you a currently unemployed Software Engineer? If so, here&#8217;s a recession antidote of an altogether different stripe: Microsoft is taking applications for a LIVE Community Director, whose job it will be to manage &#8220;LIVE community strategy and execution across a range of properties, from Xbox LIVE to Windows Mobile.&#8221; The posting then goes [...]]]></description>
			<content:encoded><![CDATA[<div><a href="https://careers.microsoft.com/JobDetails.aspx?ss=&amp;pg=0&amp;so=&amp;rw=1&amp;jid=5972&amp;jlang=EN"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/090812-liveanywhere-01.jpg" /></a></div>
<div> </div>
<p>Are you a currently unemployed Software Engineer? If so, here&#8217;s a recession antidote of an altogether different stripe: Microsoft is taking applications for a LIVE Community Director, whose job it will be to manage &#8220;LIVE community strategy and execution across a range of properties, from Xbox LIVE to Windows Mobile.&#8221; The posting then goes on to discuss how the team will be tasked with constructing a next gen, LIVE-enabled platform across the web, the console, mobile and more&#8230; which, you know, sounds a little bit like the <a href="http://www.engadget.com/tag/LiveAnywhere/">Live Anywhere</a> concept. Either way, it sounds like the company might be doing a little more than merely contemplating its mobile strategy, <a href="http://www.engadget.com/2009/07/21/microsoft-acknowledges-the-mobile-xbox-question-live-anywhere-d/">Shane Kim&#8217;s recent interview</a> notwithstanding. What are you waiting for? Dust off that resume and hit the read link.</p>
<p>[Via <a href="http://arstechnica.com/microsoft/news/2009/08/xbox-gaming-platform-may-soon-span-web-console-mobile.ars">Ars Technica</a>, thanks Adrian]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p>
<p><a href="http://www.engadget.com/2009/08/12/is-microsoft-gearing-up-for-xbox-live-on-mobile/">Is Microsoft gearing up for Xbox Live on mobile? </a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 Aug 2009 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="https://careers.microsoft.com/JobDetails.aspx?ss=&amp;pg=0&amp;so=&amp;rw=1&amp;jid=5972&amp;jlang=EN">Read</a> | <a href="http://www.engadget.com/2009/08/12/is-microsoft-gearing-up-for-xbox-live-on-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.engadget.com/forward/19127165/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.engadget.com/2009/08/12/is-microsoft-gearing-up-for-xbox-live-on-mobile/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Sega: Aliens vs. Predator not releasing in Germany</title>
		<link>http://gaming.pagemyx.com/sega-aliens-vs-predator-not-releasing-in-germany/</link>
		<comments>http://gaming.pagemyx.com/sega-aliens-vs-predator-not-releasing-in-germany/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 08:50:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/sega-aliens-vs-predator-not-releasing-in-germany/</guid>
		<description><![CDATA[
Sega has confirmed that it will not release Aliens vs. Predator in Germany. Following a report that suggested the publisher would avoid the German market altogether, we contacted Sega, which explained that the game wouldn&#8217;t make it to retail in Germany &#8220;without significant cuts that would harm the gameplay experience.&#8221; The publisher maintained that AvP [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><img width="580" vspace="4" hspace="0" height="350" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/alienssega.jpg" alt="" /></div>
<p>Sega has confirmed that it will not release <em>Aliens vs. Predator</em> in Germany. Following a <a href="http://www.pcgameshardware.com/aid,699126/Aliens-vs-Predator-Too-gory-for-Germany/News/">report</a> that suggested the publisher would avoid the German market altogether, we contacted Sega, which explained that the game wouldn&#8217;t make it to retail in Germany &#8220;without significant cuts that would harm the gameplay experience.&#8221; The publisher maintained that <em>AvP</em> was &#8220;developed to be consistent with the existing content in the <em>Aliens</em> and <em>Predator</em> universes,&#8221; and added that the &#8220;gameplay and graphical and narrative style befit the mature themes&#8221; of the franchises.</p>
<p><em>AvP</em> is expected to receive an &#8220;18 rating&#8221; (or the equivalent) in territories outside of Germany and an M rating in the US. When asked about the status of the title in <a href="http://www.joystiq.com/tag/Australia/">Australia</a>, Sega told us that there was no word yet from the region. It would certainly be interesting if the German market was ruled out due to the game&#8217;s violence (and the threat of not receiving a rating by USK, the German ratings board), but Australia and its similarly stringent board prove more accepting of the content. We&#8217;ll continue to follow up with the publisher.
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" /></a><a href="http://www.joystiq.com/2009/11/11/aliens-vs-predator-not-releasing-in-germany/">Sega: Aliens vs. Predator not releasing in Germany</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2009/11/11/aliens-vs-predator-not-releasing-in-germany/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19233135/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2009/11/11/aliens-vs-predator-not-releasing-in-germany/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>NVIDIA inks deal for SLI support on Intel Core i5, i7 systems</title>
		<link>http://gaming.pagemyx.com/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/</link>
		<comments>http://gaming.pagemyx.com/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 08:50:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Gaming Consoles]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/</guid>
		<description><![CDATA[
The relationship between the two companies may have descended to the level of a schoolyard fight at times, but it looks like NVIDIA and Intel are now doing their best to get along &#8212; in public, at least &#8212; united, in part, by AMD&#8217;s entirely in-house CrossFire graphics solution. This latest gesture of goodwill comes [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.nvidia.com/object/io_1249876351744.html"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/nvidia-sli-08-10-09.jpg" /></a>
<div align="left">The relationship between the two companies may have descended to the level of a <a href="http://www.engadget.com/2009/02/26/nvidia-responds-to-intels-ion-dismissal-all-eyes-on-recess-for/">schoolyard</a> <a href="http://www.engadget.com/2009/03/27/nvidia-sues-intel-right-back-over-nehalem-chipset-licensing/">fight</a> at times, but it looks like NVIDIA and Intel are now doing their best to get along &#8212; in public, at least &#8212; united, in part, by AMD&#8217;s entirely in-house CrossFire graphics solution. This latest gesture of goodwill comes in the form of an announcement that NVIDIA will indeed be licensing its SLI graphics technology to Intel and various motherboard manufacturers for use in upcoming Core i5 and Core i7-based systems, which Intel describes as the &#8220;perfect complement&#8221; for each other. Intel further goes on to say that &#8220;NVIDIA and Intel share a combined passion for furthering the PC as the definitive platform for gaming,&#8221; while unconfirmed reports also have NVIDIA holding up its fingers in a comical gesture behind Intel&#8217;s head during the announcement.</p>
<p>[Via <a href="http://www.electronista.com/articles/09/08/10/nv.sli.on.core.i5.and.i7/">Electronista</a>]</div>
</div>
<p>Filed under: <a href="http://www.engadget.com/category/desktops/" rel="tag">Desktops</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p>
<p><a href="http://www.engadget.com/2009/08/10/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/">NVIDIA inks deal for SLI support on Intel Core i5, i7 systems</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 10 Aug 2009 15:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.nvidia.com/object/io_1249876351744.html">Read</a> | <a href="http://www.engadget.com/2009/08/10/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.engadget.com/forward/19124811/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.engadget.com/2009/08/10/nvidia-inks-deal-for-sli-support-on-intel-core-i5-i7-systems/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Why Two Worlds II isn&#8217;t Two Worlds: The Temptation</title>
		<link>http://gaming.pagemyx.com/why-two-worlds-ii-isnt-two-worlds-the-temptation/</link>
		<comments>http://gaming.pagemyx.com/why-two-worlds-ii-isnt-two-worlds-the-temptation/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:50:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/why-two-worlds-ii-isnt-two-worlds-the-temptation/</guid>
		<description><![CDATA[
After the announcement of Two Worlds II, we assumed &#8212; erroneously, it turns out &#8212; that developer Reality Pump had ditched the subtitle attached to the previously announced Two Worlds: The Temptation, and gone with a number. In reality, there was a lot more to it than that.
The short version, from publisher Zuxxez PR director [...]]]></description>
			<content:encoded><![CDATA[<div><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/twoworld2.jpg" alt="" /></div>
<p>After the <a href="http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/">announcement of <em>Two Worlds II</em></a>, we assumed &#8212; erroneously, it turns out &#8212; that developer Reality Pump had ditched the subtitle attached to the previously announced <a href="http://xbox.joystiq.com/2008/03/20/two-worlds-the-temptation-actually-a-sequel-not-expansion/"><em>Two Worlds: The Temptation</em></a>, and gone with a number. In reality, there was a lot more to it than that.</p>
<p>The short version, from publisher Zuxxez PR director Joerg Schindler: <em>&#8220;The Temptation</em> had been canceled due to technical outdating [sic]. We use a complete new engine for <em>Two Worlds II</em>.&#8221;
<p><a href="http://www.joystiq.com/2009/07/06/why-two-worlds-ii-isnt-two-worlds-the-temptation/" rel="bookmark">Continue reading <em>Why Two Worlds II isn&#8217;t Two Worlds: The Temptation</em></a></p>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" /></a><a href="http://www.joystiq.com/2009/07/06/why-two-worlds-ii-isnt-two-worlds-the-temptation/">Why Two Worlds II isn&#8217;t Two Worlds: The Temptation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2009/07/06/why-two-worlds-ii-isnt-two-worlds-the-temptation/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19087595/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2009/07/06/why-two-worlds-ii-isnt-two-worlds-the-temptation/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>OnLive goes OnBeta, wants you to help by playing games</title>
		<link>http://gaming.pagemyx.com/onlive-goes-onbeta-wants-you-to-help-by-playing-games/</link>
		<comments>http://gaming.pagemyx.com/onlive-goes-onbeta-wants-you-to-help-by-playing-games/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:50:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Gaming Consoles]]></category>

		<guid isPermaLink="false">http://gaming.pagemyx.com/onlive-goes-onbeta-wants-you-to-help-by-playing-games/</guid>
		<description><![CDATA[ 
Can we find some charitable souls amongst our readers? If you&#8217;re the sort of person who&#8217;ll give up his or her valuable time to a worthwhile cause that demands hours of daily gaming, far less showering and more meals based around the expansive Frito-Lay product line, OnLive will most certainly want to hear from [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://blog.onlive.com/2009/09/02/onlive-opens-the-beta-program/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/3sep09_onlibeta41.jpg" alt="" /><br /> </a></div>
<p>Can we find some charitable souls amongst our readers? If you&#8217;re the sort of person who&#8217;ll give up his or her valuable time to a worthwhile cause that demands hours of daily gaming, far less showering and more meals based around the expansive Frito-Lay product line, OnLive will most certainly want to hear from you. Beta testing of the nascent <a href="http://www.engadget.com/2009/03/24/onlive-killed-the-game-console-star/">game streaming</a> service has just been opened up to the masses, and the quick and deadly among you will already be signing up via the read link below. Just to make sure we&#8217;ve conveyed this accurately &#8212; there&#8217;s a company out there that wants to <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/">stream free games</a> to your TV, so tell us, why exactly are you still here reading?</p>
<p> [Via <a href="http://www.joystiq.com/2009/09/02/onlive-beta-program-is-on-live/">Joystiq</a>]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p>
<p><a href="http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/">OnLive goes OnBeta, wants you to help by playing games</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 03 Sep 2009 09:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://blog.onlive.com/2009/09/02/onlive-opens-the-beta-program/">Read</a> | <a href="http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.engadget.com/forward/19149594/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.engadget.com/2009/09/03/onlive-goes-onbeta-wants-you-to-help-by-playing-games/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Capcom delays Dark Void into 2010, avoids &#8216;crowded fall game season&#8217; - that&#8217;s it, we quit</title>
		<link>http://gaming.pagemyx.com/capcom-delays-dark-void-into-2010-avoids-crowded-fall-game-season-thats-it-we-quit/</link>
		<comments>http://gaming.pagemyx.com/capcom-delays-dark-void-into-2010-avoids-crowded-fall-game-season-thats-it-we-quit/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 08:50:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[
You know, when you&#8217;re stuck in traffic and you think about changing lanes, but decide not to, reasoning with yourself that everyone else will and you&#8217;re better off staying put? The lane to the left keeps moving and yet you stand still. So you go left and, what happens? Yup, you&#8217;re stuck, while the right [...]]]></description>
			<content:encoded><![CDATA[<div><img hspace="0" height="311" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/darkvoidmaingray.jpg" alt="" /></div>
<p>You know, when you&#8217;re stuck in traffic and you think about changing lanes, but decide not to, reasoning with yourself that everyone else will and you&#8217;re better off staying put? The lane to the left keeps moving and yet you stand still. So you go left and, what happens? Yup, you&#8217;re stuck, while the right lane starts moving. Briskly. </p>
<p> Capcom finds itself in just such a position today, as it announces the delay of <a href="http://www.joystiq.com/tag/Dark-Void/"><em>Dark Void</em></a> into 2010 &#8220;in order to get the game out of the crowded fall game season,&#8221; the company&#8217;s Chris Kramer tells Joystiq. The Airtight Games-developed jetpack-&#8217;em-up will find a new home in Capcom&#8217;s fiscal fourth quarter &#8230; which is the increasingly crowded Q1 2010 calendar period, which ends in March.</p>
<p> Precisely what competition could Capcom be so afraid of? GameStop (of course, never an accurate reflection of actual release dates) listed <em>Dark Void</em> as <a href="http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=dark%20void">touching down on September 22</a> &#8230; the <a href="http://www.joystiq.com/2009/06/01/halo-3-odst-drops-down-september-22/">same September 22</a> in which <em>Halo 3 ODST</em> finally stops preparing, and just <em>drops</em>. When asked about the delay, Kramer said, &#8220;The move will be great for the game and for gamers: less competition in the market (curse you, Halo!), more time for polish.&#8221;</p>
<p> So, just to make sure we&#8217;ve got this right: Capcom avoided releasing <em>Dark Void</em> in the relatively open September &#8216;09 period to avoid a &#8220;crowded&#8221; gaming season, opting instead for 2010 &#8230; the same 2010 that now houses release dates for the <a href="http://www.joystiq.com/tag/delays,@breaking/">similarly delayed</a> <em>Splinter Cell: Conviction</em>, <em>Bioshock 2</em>, <em>Singularity</em>, <em>Bayonetta</em>, <em>Red Steel 2</em>, and probably <em>Mafia II</em> and <em>Red Dead Redemption</em>. Oh, as well as the already planned <em>God of War 3</em>, <em>Heavy Rain</em>, <em>MAG</em>, <em>Darksiders</em>, <em>Aliens vs. Predator</em>, <em>Alan Wake</em>, <em>Dante&#8217;s Inferno</em>, <em>Mass Effect 2</em>, <em>Sin &amp; Punishment 2</em>, <em>White Knight Chronicles, Split/Second</em>, and Capcom&#8217;s own <em>Dead Rising 2</em> and <em>Lost Planet 2</em>.</p>
<p> &#8230; boy, that right lane is looking awfully appealing again.
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/">Dark Void</a></strong></p>
<p><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/1523630/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/411356eb449ad782af36719bd4f95856_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/1523629/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/50754e2cf2bd475f88d5b3abc1bcca33_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/1523628/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/44269dc9ed44092c8f0b5e930cc30481_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/1523627/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bbf7958f5f13297368f053ffc63b7f20_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/1523626/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/e2098c62f5f877346329942886883701_thumbnail.jpg" alt="" /></a></div>
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" /></a><a href="http://www.joystiq.com/2009/07/30/capcom-delays-dark-void-into-2010-avoids-crowded-fall-game-sea/">Capcom delays Dark Void into 2010, avoids &#8216;crowded fall game season&#8217; - that&#8217;s it, we quit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jul 2009 14:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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<p><a href="http://www.joystiq.com/2009/07/30/capcom-delays-dark-void-into-2010-avoids-crowded-fall-game-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19114639/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2009/07/30/capcom-delays-dark-void-into-2010-avoids-crowded-fall-game-sea/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Fujitsu promises to deliver fastest gaming rig &#8220;on the planet&#8221;</title>
		<link>http://gaming.pagemyx.com/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/</link>
		<comments>http://gaming.pagemyx.com/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 08:50:05 +0000</pubDate>
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		<category><![CDATA[Gaming Consoles]]></category>

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		<description><![CDATA[
Fujitsu may not be doing much talking about specifics just yet, but it sure is doing plenty of boasting about its now-in-development gaming desktop, which it says will be the &#8220;fastest rig on the planet.&#8221; That, as you can see above, will be at least partly due to some fine &#8220;German ultra clocking,&#8221; and partly [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.pclaunches.com/computers/fujitsu_working_on_a_gaming_desktop_dubbed_as_the_fastest_rig_on_planet.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/07/fujitsu-gaming-rig-07-23-09.jpg" alt="" /></a>
<div align="left">Fujitsu may not be doing much talking about specifics just yet, but it sure is doing plenty of boasting about its now-in-development gaming desktop, which it says will be the &#8220;fastest rig on the planet.&#8221; That, as you can see above, will be at least partly due to some fine &#8220;German ultra clocking,&#8221; and partly due to Fujitsu&#8217;s 30+ years of workstation experience &#8212; not to mention some crazy fast components. Not much more to go on than that, unfortunately, but you can learn even less from Fujitsu&#8217;s teaser video after the break.</p>
<p>[Thanks, Jacky]</p></div>
</div>
<p><a href="http://www.engadget.com/2009/07/24/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/" rel="bookmark">Continue reading <em>Fujitsu promises to deliver fastest gaming rig &#8220;on the planet&#8221;</em></a></p>
<p>Filed under: <a href="http://www.engadget.com/category/desktops/" rel="tag">Desktops</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p>
<p><a href="http://www.engadget.com/2009/07/24/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/">Fujitsu promises to deliver fastest gaming rig &#8220;on the planet&#8221;</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 24 Jul 2009 06:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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<p><a href="http://www.pclaunches.com/computers/fujitsu_working_on_a_gaming_desktop_dubbed_as_the_fastest_rig_on_planet.php">Read</a> | <a href="http://www.engadget.com/2009/07/24/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.engadget.com/forward/19107899/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.engadget.com/2009/07/24/fujitsu-promises-to-deliver-fastest-gaming-rig-on-the-planet/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Sources: Rockstar San Diego not working on more Midnight Club games, future games in jeopardy</title>
		<link>http://gaming.pagemyx.com/sources-rockstar-san-diego-not-working-on-more-midnight-club-games-future-games-in-jeopardy/</link>
		<comments>http://gaming.pagemyx.com/sources-rockstar-san-diego-not-working-on-more-midnight-club-games-future-games-in-jeopardy/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:50:05 +0000</pubDate>
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		<category><![CDATA[Games]]></category>

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		<description><![CDATA[
After last week&#8217;s Rockstar spouse letter, we got in contact with a couple of trusted sources at Rockstar San Diego to find out more information about exactly what&#8217;s happening inside the studio. Though our sources asked to be kept anonymous, each independently brought up the poor state of the Midnight Club franchise &#8212; a series [...]]]></description>
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<p>After last week&#8217;s <a href="http://www.joystiq.com/2010/01/09/rumor-wives-of-rockstar-san-diego-rally-for-better-work-conditi/">Rockstar spouse letter</a>, we got in contact with a couple of trusted sources at Rockstar San Diego to find out more information about exactly what&#8217;s happening inside the studio. Though our sources asked to be kept anonymous, each independently brought up the poor state of the <em>Midnight Club</em> franchise &#8212; a series traditionally handled by the Rockstar San Diego team. &#8220;Jay Panek and Mark Garone, people who were at the company for over 10 years, were fired in 2009 after the completion of <em>Midnight Club: LA</em> &#8230; other major people quit, as they lost hope in the company after the handling of <em>MC:LA</em> and didn&#8217;t want to work on <em><a href="http://www.joystiq.com/tag/red-dead-redemption">Red Dead Redemption</a></em>,&#8221; one source told us. </p>
<p>&#8220;The management slowly dismantled the <em>MC</em> team for reasons unknown to most,&#8221; added another. When we asked if there are any more <em>Midnight Club</em> games planned for development at Rockstar San Diego, we were told, &#8220;At first, the team was told there was going to be another. That lasted a few months until the team was told, &#8216;Well, we&#8217;re going to do another, but it will be all outsourced &#8230; but there will be a core team of 5 - 15 people at RSSD working on it.&#8217; Then, after a while longer, it was just not going to happen at all. Rumors abound about what will happen to <em>Midnight Club</em>, but Take-Two want something soon because it was the second highest money maker for Rockstar.&#8221; </p>
<p>The issues surrounding <em>Midnight Club</em> stem from a number of things, according to our sources. &#8220;New York management not giving us realistic release schedules&#8221; is prime among them, with repeated accusations of last minute changes and mismanaged planning. &#8220;Anyone from the New York office is feared, because people in the San Diego office know that they are unstable and needy &#8230; in other words, if a comment comes from a person from New York, it&#8217;s a mandate that needs to be immediately addressed regardless of previous priorities.&#8221;</p>
<p>We&#8217;ve reached out to Rockstar for official comment, but have yet to hear back as of this publishing. If you work/worked for Rockstar Games and would like to speak to us on or off the record, <a href="mailto:ben@joystiq.com?subject=Rockstar story info">we&#8217;re all ears</a>.
<p><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" /></a><a href="http://www.joystiq.com/2010/01/11/sources-rockstar-san-diego-not-working-on-more-midnight-club-ga/">Sources: Rockstar San Diego not working on more Midnight Club games, future games in jeopardy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jan 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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<p><a href="http://www.joystiq.com/2010/01/11/sources-rockstar-san-diego-not-working-on-more-midnight-club-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19312176/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/01/11/sources-rockstar-san-diego-not-working-on-more-midnight-club-ga/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>David Reeves retires from SCEE, Andrew House gleefully takes over</title>
		<link>http://gaming.pagemyx.com/david-reeves-retires-from-scee-andrew-house-gleefully-takes-over/</link>
		<comments>http://gaming.pagemyx.com/david-reeves-retires-from-scee-andrew-house-gleefully-takes-over/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:50:01 +0000</pubDate>
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		<description><![CDATA[The always outspoken and completely outr&#233; David Reeves has decided to retire from his post as President, CEO and Co-COO at Sony Computer Entertainment Europe (SCEE). During his 14 years with the company, Sir Reeves has provided us with loads to talk about, even finding himself the proud owner of our 37th edition of &#8216;CE-Oh [...]]]></description>
			<content:encoded><![CDATA[<p><img hspace="4" border="1" align="right" vspace="16" src="http://www.blogcdn.com/www.engadget.com/media/2009/04/sony-scee-andrew-house.jpg" alt="" />The always outspoken and completely outr&eacute; <a href="http://www.engadget.com/tag/david%20reeves">David Reeves</a> has decided to retire from his post as President, CEO and Co-COO at Sony Computer Entertainment Europe (SCEE). During his 14 years with the company, Sir Reeves has <a href="http://www.engadget.com/2006/06/03/sony-not-so-concerned-with-market-share-ah-that-explains-it/">provided us</a> with <a href="http://www.engadget.com/2008/06/19/sony-europe-president-talks-psp-piracy-promises-clampdown/">loads</a> to talk about, even finding himself the proud owner of our <a href="http://www.engadget.com/2007/07/16/ce-oh-no-he-didnt-part-xxxvii-sonys-reeves-says-ps3-will-be/">37th edition</a> of &#8216;CE-Oh No He Didn&#8217;t!&#8217; The scuttlebutt is that Reeves could be leaving to share his talents with Realtime Worlds, but then again, maybe he&#8217;s just out to step foot in the 40 remaining countries that he has yet to visit. At any rate, Sony has already selected Andrew House (pictured) to take over on May 1st, with a release noting that he will soon be responsible for &#8220;managing the PlayStation business across nearly 100 countries in the Europe / PAL territories, including the company&#8217;s PlayStation2, PSP and PlayStation 3 platforms as well as PlayStation Network.&#8221; Oh, and Mr. House &#8212; we&#8217;re fully expecting a &#8216;CE-Oh No He Didn&#8217;t!&#8217; quip from you within the first hundred days. Make it happen.</p>
<p><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/04-15-2009/0005006579&amp;EDATE=">Read</a> - David Reeves out<br /><a href="http://sev.prnewswire.com/computer-electronics/20090415/AQ9937415042009-1.html">Read</a> - Andrew House in
<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p>
<p><a href="http://www.engadget.com/2009/04/15/david-reeves-retires-from-scee-andrew-house-gleefully-takes-ove/">David Reeves retires from SCEE, Andrew House gleefully takes over</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 15 Apr 2009 17:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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